Our Genies Are Different: The Ifrit is depicted as a stereotypical genie and is said to train young phoenixes not to be afraid of fire.Our Fairies Are Different: One fairy for each element, as well as a nondescript one in the Air section that lives in large flowers in the forest.Our Dragons Are Different: Dragons are described as lonely and only want to have friends. Nature Hero: The Ent guards the forest from those who wish to exploit it.For example, the Pegasus card starts with a conical storm that turns into a wooden lighthouse, the Druid's card initially shows wolves in a dark forest, and the mountain in the Salamander card starts off as a rocky mountain before turning into an active volcano and then a grass-covered hill. They start out by showing disaster-struck versions of their settings and actually move once fully restored. Unlike the first game, the cards actually change when levels are completed, instead of objects simply being layered over them. Living Drawing: The Air fairy states the cards are alive.Level-Map Display: You can click on a button in the bottom-left corner to show a simplified map of the level.Level Goal: Every connect 3 level has you guide the energy to the altar of magic.Lethal Lava Land: The fire energy that is transported to the altar resembles lava.Once it's ready, clicking it makes the fairy point where an item piece can be found or where the difference is.
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